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ill laugh if ea buys it
Activision Blizzard for sale?
LOS ANGELES--The industry's largest third-party publisher might be for sale. According to a Bloomberg report, senior executives of Activision Blizzard parent Vivendi are meeting later this month to determine whether they want to sell the telecom giant's majority stake in the game developer.
Big changes could be in store for Activision Blizzard.
Citing "people with knowledge of the matter," Bloomberg reports that the Vivendi executive meeting is scheduled for June 22, with the possibility of an Activision Blizzard sale being the main point of discussion. The telecom company has reportedly been meeting with investors to discuss a variety of possible reorganizations recently, including spinning off the cable television division Canal Plus.
In late 2007, Vivendi announced an $18.9 billion merger between its own games group--which included Blizzard and its World of Warcraft business--and Activision, which at the time was riding high on the success of Guitar Hero and Call of Duty.
http://e3.gamespot.com/story/6381404...zzard-for-sale
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Yo.
Originally posted by chosenone85 View Post"There is a ZERO chance that the console manufacturers will MANDATE that used games cannot be played. "
I stopped reading when I saw that.
Tazer
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Originally posted by TazzMission View Postalot of them turned out accurate
how the hell do you think i found out about dead space 3's story a year early?
heck just because things always say rumor dosent always mean it is what the title says
ive learned from last year to know anything deemed a rumor is the complete opposite because it usually turns out legit
another example the day 1 dlc for mass effect 3. the developers denied it after ea themselves spoiled it 1 year ago
also the current rumor for batman arkham city developers rocksteady is said to be working on a tmnt game
so far no 3rd arkham game has been announced at all so im suspecting that tmnt rumor may in fact be true
Thats like me saying I heard a rumour Activision are working on a new COD, its rumoured to be out 2013, Activision have yet to confirm if its true.
Rocksteady are rumoured to be working on batman arkham 3, its confirmed the game will get released sometime in the future.
Capcom rumours abound, they plan to release DLC for the upcoming RE6 game.
You see its so easy to make up shit vaguely that IS going happen, Razor and the rest should just start a gaming blog and write any batshit insane rumour and have you go rip the article and post it here as truth.
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Originally posted by Lantern A-train View Post^^ Yes. Unless you are sending things to Ethan Van Sciver. Then absence of confirmation means yes.
.
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Originally posted by TazzMission View Postnintendo posted this 13 days ago about the wii u
Storage
Internal flash memory (amount unknown)
Expandable memory via SD memory card or external USB hard drive
CPU
IBM Power®-based multi-core microprocessor
IBM has also revealed it to be a 45nm chip, with embedded DRAM. Additionally, the CPU is based on the same chip that is used in the Watson supercomputer, implying it is a Power7 model. (Source: Kotaku)
Previously rumored to be roughly 50% more powerful than PS3. (Source: IGN) Recent reports of actual hardware however suggest it to be much greater, putting it around 20% less powerful than the next gen Xbox (which is rumored to be at least 6 times more powerful than current gen consoles). Again, all rumors however.
GPU
AMD Radeon-based High Definition GPU
Reports from 2011 suggest it is based on the RV770 architecture, unlike previous reports which merely pointed to the general R700 series and supports DirectX 10.1
This chip is used in ATi's Radeon HD 4800 series cards
"Eyefinity-like multi-display tech for up to four SD video streams"
According rumors about details leaked by a Ubisoft employee just before E3 2012, the console uses an AMD Radeon HD 6770 and supports DirectX 11
Note that none of this is official from Nintendo
Sources: Engadget, GameWatch[1]
RAM
According rumors about details leaked by a Ubisoft employee just before E3 2012, the console will have 2 GB of RAM, with 560 MB of RAM dedicated to the main OS.
Wii U Daily Rumors
In early December, Wii U Daily reported hardware information supposedly received from a Japanese developer. They consisted of:
Quad-core, 3 GHz PowerPC-based 45 nm CPU, very similar to the Xbox 360 chip.
768 MB of DRAM “embedded” with the CPU, and shared between CPU and GPU
Unknown, 40 nm ATi-based GPU
While Wii U Daily suggested that this would put the Wii U on par with the XBox 360 in terms of performance[2], PCMag.com clarified, that not only were some of the details inevitably misreported, but that just the processor specs would, " ' In terms of raw power, ... put the Wii U way ahead of the Xbox 360 and PlayStation 3.' "
INPUT/OUTPUT
Four USB 2.0 connector slots
Dimensions
Height
1.8 inches
Width
6.8 inches
Length
10.5 inches
Media, Video & Audio
Media
12-centimeter proprietary optical discs holding 25 Gigabytes, equivalent to a single layer Blu-Ray Disc (Source: Kotaku)
12-centimeter Wii optical discs
Supported Resolutions
1080p
1080i
720p
480p
480i
Supported Video Output Connections
HDMI
component
S-video
composite
Audio Output
AV Multi Out connector
six-channel PCM linear output through HDMI
Source: Nintendo.comOriginally posted by TazzMission View PostLEAKED Wii U Specs?
Hardware Features
Main Application Processor
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.
Main Memory
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
http://www.vgleaks.com/world-premiere-wii-u-specs/
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LEAKED Wii U Specs?
Hardware Features
Main Application Processor
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.
Main Memory
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
http://www.vgleaks.com/world-premiere-wii-u-specs/
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^^ Yes. Unless you are sending things to Ethan Van Sciver. Then absence of confirmation means yes.
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So the absence of confirmation makes it denial? No, pretty sure that is playing the cards close to the chest, figuratively speaking.
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Originally posted by Razorgod View PostNo, they didn't. It's been a rumor for a while, but it's never been denied.
face it you cant admit that im right
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Originally posted by Razorgod View PostIs that really your outstanding proof? An article with a bunch of industry analyst who say that it's unlikely the used gaming market is going anywhere, and some game developer who thinks it would be a good idea, but doesn't actually know whether MS or Sony are going that route?
That's not really compelling. Even in the face of both MS and Sony saying that it's not true.
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Originally posted by TazzMission View Postmore sources on the whole used games debate dated may and april of this year
Will Next-Gen Consoles Block Used Games?
http://www.gamespot.com/features/wil...games-6374875/
Crytek exec: It would be ‘absolutely awesome’ if next-gen consoles blocked used games
http://www.bgr.com/2012/04/26/crytek...ed-used-games/
That's not really compelling. Even in the face of both MS and Sony saying that it's not true.
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