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-   -   JLU figures question (http://www.thegreenlanterncorps.com/forum/showthread.php?t=2613)

Aberration 03-28-2008 09:16 PM

JLU figures question
 
I'm started putting together a small collection of all GL-related characters from Mattel's JLU line. Unfortunately, some of the figures have loose joints. And not just the used ones, some of them are loose right out of the card.

Does anyone know if anything can be done about this? The problem I'm seeing is that there doesn't seem to be an easy way to disassemble these figures. With my Transformers, I know how to unscrew and reassembly parts of a figure, or pop off a ball joint, but it looks like JLU figures might be glued together.

If anyone has any advice, it'd be appreciated, thank you!

Kyle Rayner 03-28-2008 09:18 PM

what joints are you hvaing a problem with?

I know that the JLU usually have neck, shoulder, elbow, hip, and knee..... I think I can help..

Aberration 03-28-2008 09:44 PM

The shoulders and hips are the biggest problems for me, any ideas?

Superlantern 03-28-2008 09:47 PM

I know boiling is a good Idea for stuck joint but loose i have no clue, I would check www.thefwoosh.com and see what people there say, most likely they will have an answer

also Where is Jim when we need him

GLJIMT 03-28-2008 10:12 PM

Quote:

Originally Posted by Superlantern (Post 42968)
I know boiling is a good Idea for stuck joint but loose i have no clue, I would check www.thefwoosh.com and see what people there say, most likely they will have an answer

also Where is Jim when we need him

right here!

loose joints on JLU ?

not really much you can do with that unless you glue them in place and thus loose their articulation

I have not disassembled any JLU but believe they are peg style joints like the DCUC C&Cs are

Aberration 03-28-2008 10:54 PM

The joints aren't simple pins, I can tell by looking at my clear green Amazo. They're pins that are shaped like nails, with the wide head going inside the torso, so you can't yank the limbs loose.

Anywho, I think I figured out the problem with my Kyle Raynor: His leg may have actually been too tight instead of too loose, so I was actually twisting the pin instead of moving the joint. His leg just snapped off, but fortunately, I have a spare.


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