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Tales of the Sinestro Green Lantern Corps: Ion

Published December 12th, 2007
Writer : Ron Marz
Penciller : Michel Lacombe
Inker : Michel Lacombe
Cover : Ed Benes & Moose Baumann

Review by Andrew NDB
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Ron Marz' second installment into the "Sinestro Corps War," what we see here is a bit of an epilogue coming directly off of the epic Green Lantern #25.

We know there was a lot of confusion during Mr. Marz' run on Ion. He was under the impression it was to be an ongoing (it wasn't), that Kyle as Ion was at least partially fueled/created by the Starheart (he wasn't), and that Kyle would probably be remaining as Ion for at least the foreseeable future (he didn't). Going back even further, he had neither any idea that Hal was ever going to be retconned to having the Parallax parasite when he wrote his material, or any idea that Kyle would be retconned to having the Ion symbiote. I could see a guy with thinner skin throwing his hands up in the air, being a little bit pissed at all of this seemingly ongoing series of events, but Mr. Marz is a class act... here he takes again lemons and makes lemonade.

Right off the bat we see Kyle, after the events of GL #25, receiving something of a debriefing with the Guardians. Kyle does some very, very understandable venting at the Guardians for how they led him along during Ion (and before?). He is informed that he was "never intended to be the Ion bearer" but rather "a temporary vessel." And about Jade? We finally get an answer, even if we have to squint our eyes a little bit to make it all fit: "The energies she returned to you enabled you to serve as a temporary host for Ion."

You see? Ron Marz, cleaning up the other guys' mess. Class act.

Next we catch up with Sodam Yat. He's feeling a little bit better now, and honing his skills on an unnamed planet with other members of the Green Lantern Corps. Kyle arrives and, at the Guardians' request, picks up Yat to give him "a few pointers." In a kind of "Emerald Dawn" fashion, Kyle takes him up into space to hone their skills. Kyle makes an elaborate creation, a vast, Victorian-esque cityscape suspended in a cube-like form... and Yat brings it to life, with smoke and birds, and water fountains.

Then Alex Nero returns, arriving on the scene in mid-training. At this point the issue very much begins to feel like Ion #13, which is kind of cool. We learn that Nero escaped during the initial Sinestro Corps assault on Oa and that despite Sinestro initially using him to impersonate Kyle earlier, Nero has no affiliation or allegiance to the Sinestro Cops. Kyle and Yat tag-team the guy but in the end it is Yat whose light shines brightest... not so much in a sheer display of power (though blasting Nero in the head with his Daxamite heat vision was pretty cool) but in a display of outsmarting or out-ringing him. As wild and crazy as Nero's ring-creations are that he unleashes on Kyle and Yat... Yat uses the Power of Ion to take those same creations, leave them intact, but take control of them, turn them green, and unleash them right back on Nero. There's also the implication that Yat took things a step further, right into Nero's mind, as Kyle says, "You took all that hate and fear and madness inside him... and you changed it." The fight over, we see some mutual respect and props given between Kyle and Yat.

The issue ends where the first page began, with Hal, John, and Guy sitting around a non-descript mountainside campfire shooting the shit, eating marshmallows, and unwinding -- a perfect place to go after the no-holds barred GL #25. Kyle arrives a bit late to the gathering at last... and as we pull back, we see it's not a mountainside at all, but an asteroid somewhere in space with an oxygen bubble around it. Kyle mentions his official place in the Green Lantern Corps now as Honor Guard with Guy Gardner, and the the four men power up.

I do very much like the last passages. "Remember when we used to play cards after hours at Warriors?" John recalls. And most of us that enjoyed those days of GL Vol. 3 do, and very fondly. We close on Guy making the comment, "'All for one and one for all,' huh?" and "That'll work."

That's it, the Four Musketeers. As the issue concludes, I'm left with feelings perhaps equally of something grand ending here just as something else (hopefully equally grand) begins.

The current word is that Mr. Marz doesn't have anything coming up on the horizon, either for Kyle or for Green Lantern (though that can change at any moment). I will say, if this is to be his final word on the mythos, an endcap to everything he has brought us so far to Green Lantern... I will say I'm very pleased with the way this turned out.

Thanks, Ron.

 


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